Caribbean Sim Motorsport Track Club



CARIBBEAN ACC CHAMPIONSHIP 2021 SIGN UP!

Sign up for the 2021 Caribbean ACC Championship is now open! Please SIGN IN to your Driver Profile, and then proceed to click the JOIN THE CHAMPIONSHIP button below. If you do not have a driver profile, please REGISTER A DRIVER PROFILE first.

Championship Standings

Calendar

CHAMPIONSHIP CALENDAR

UPCOMING EVENTS

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RESULTS

Caribbean ACC Championship – Round 10 – Oulton Park – Results

Caribbean ACC Championship – Round 10 – Oulton Park – Results

Caribbean ACC Championship – Round 10 – Oulton Park – Results GT4 Podium πŸ₯‡ Kevin-Jon Manning πŸ‡§πŸ‡§πŸ₯ˆ Javon Codrington πŸ‡§πŸ‡§πŸ₯‰ Derek Rudder πŸ‡§πŸ‡§ GT4 Pole…

RULES/INFO

Registration Process

  1. All participants must register for your driver profile, or login if you have an existing profile.

2. Once logged in, click the below to JOIN THE CHAMPIONSHIP and fill out the form.


3. If not already done, Join the Caribbean Sim Motorsport Discord. This is mandatory for the Caribbean ACC Championship events:

4. If the GT3 Class has been chosen, a Pre-qualification evaluation must be completed to determine the driver category of Pro or Pro-Am.

Server: Caribbean Sim Motorsport | Pre-qualification Server | caribsim-motorsport.com/discord
Track: 
Zolder
Password: 
Password will be provided in #acc-champ-important chat once you are added to the role in Discord. Give admins a few hours to add the discord role before asking.

Instructions: 

  • Use the car you have registered to the championship with.
  • Drivers have the entire pre-qualification session to log their laps.
  • Drivers can drive as many laps as you like, however your most recent 5 lap run will be the official entry.
  • Admins will automatically pull the results from the server when completed.
  • A cutoff for Pro / Pro-Am will be established once there are enough entries.

    GT4 will be an open class, and drivers will not be categorized. Therefore, GT4 drivers do not have to complete the above qualification.

Fundamental Rules

  1. Reading and understanding the Rules: Every driver participating in any event of the Caribbean Sim Motorsport Track Club is agreeing to having understood the rules and is agreeing to obeying to the rules. By entering the Driver bound to the rules. Failure to understand the rules is not an excuse.
  2. Cheating and usage of external software: It is not allowed to use external programs or data that alter the functions of the simulation in order to gain a competitive advantage. Drivers caught cheating in any part of the championship will be excluded from all parts of Caribbean Sim Motorsport events. In case no usage of software can directly be proven in the files, but due to video evidence, it is still obvious that the driving behavior of the car cannot be explained with normal game functions, a ban on video evidence is also possible. However, allowed 3rd party software that do not alter driving behaviour:
    • MoTeC i2 Pro Data Analysis
    • CrewChief
    • ACC Results Companion
    • PitLink
    • Second Monitor (telemetry tool)
    • Dashboard apps
    • Broadcasting and Streaming Software
  3. Accounts: Drivers must enter their real names in their Assetto Corsa Competizione accounts in order to participate. Fake names or names with clan tags are not allowed. Multiple accounts or deliberate creation of new, lower ranked accounts are not allowed and will result in a permanent exclusion from Caribbean Sim Motorsport events.
  4. Decisions by the Stewards/Staff: The decisions made by the stewards/staff are binding. If a situation is not covered by the rules, the Staff will have the final decision on it. Any statements made by the Staff on the Discord, In-Game at Events by In-Game Text Chatting or in In-Game Voice Chatting, that are specified as rules, also count as rules and must be accepted by all Drivers.

Participation

  1. Classes: The championship will be a multiclass grid, GT3 and GT4 cars.
  2. Categories: GT3 drivers will be divided into two categories based on the completion of the qualification, Pro and Pro-Am. GT4 will be an openly contested class, and will not be split into categories.
  3. Teams: Drivers can specify a team and teammate that they will be representing during the Championship in their registration form. There are point tables for teams. It is not necessary to specify a team. Offending or discriminatory names will be rejected by the Staff. Teams are made of a maximum of 2 drivers.
  4. Car Assignment: Every Driver or Team is free to choose a vehicle of their choice. That car must be used for the course of an entire championship to keep the championship points. It is allowed to change car during the championship, but points will be reset to 0 for the new car.
  5. Maximum entries: At this time, the championship will have a maximum # of entries of 40 cars. If registration exceeds 40 drivers, these drivers will be placed on a waiting list.
  6. Championship participation and check-in: A driver must be able to commit to 7 of 10 races. 3 declared absences are allowed. A driver must declare their attendance in the #acc-champ-checkin channel. A message will be posted 5 days before the race, that the drivers need to react indicating they are attending or absent. Multiple undeclared absences will result in championship removal.

Server Settings

The only assist that will be allowed is Auto-clutch. All other assists will be turned off. Please ensure to set button mappings for:

  • Engine Ignition
  • Engine Start
  • Headlights/Rain Light
  • Pit Speed Limiter

The above will all be manually operated and will be needed to be assigned for a driver to avoid penalties.

Race Rules

  1. General Sportsmanship: Drivers must respect the sport, the competition and their competitors. Drivers must always aim to achieve the best result for themselves in each race, while driving within the rules and obeying to fair play.
  2. Basic car control: Drivers and Teams that are taking part in the championship must make sure they are always in control of their cars. Inability to control their cars is not an excuse if they cause an accident.
  3. Race event: A Race Event consists of:
    • Driver’s Briefing: This is recommended for new drivers, optional for drivers that have at least 1 race. A good way to get to know your fellow competitors. Join Driver Briefing Room in the Discord.
    • Free Practice: The entire free practice session will now be joining time for competitors. Drivers can join as late as the end of Free Practice.
    • Qualification: Drivers are not permitted to join the server during qualifying. If looking to join, message in Discord championship chat tagging @csmtc-stewards and they will see if they can coordinate for a safe join to the server. Qualification for multiclass will also be split into two qualifications sessions. GT4 cars will run first for the indicated period of time, and then receive a red flag to return to pits. At the same time GT3 will receive a green flag to proceed on to their out-lap.
    • Race: It is recommended for every driver to stay on the server for 10 minutes in Parc FermΓ©. Join Drivers Briefing Room in Discord for race interviews/discussion
    • Protest Time: Drivers have 2 hours from race finish to make a protest using an incident report (Incident Reporting)
    • Release of Results: Results will be released to #events-and-results in Discord when made official.
  4. Start Phase: In the start phase, Drivers must be extra careful. It is very easy to cause an accident affecting many cars. Start phase accidents will be penalized more harshly. Please be advised tires are in a cold state, with low pressure at the start of the race, so going slower will be required to maintain control of your car.
  5. Overtaking and defending: Overtaking is one of the most crucial parts of racing. All drivers involved in an overtaking maneuver must show respect and drive with care. Drivers are not allowed to force a chasing car off the track by leaving too little room. Drivers are not allowed to change their line twice before a corner. If the attacking car is alongside going into a corner, drivers must adjust their line to avoid contact. Blocking a car that has an overlap is not allowed. An overlap is defined as the front of the attacker’s car is at least ahead of the rear tires of the of the defender’s car. When exiting a corner and the car on the outside has an overlap, the other Car must leave enough space for the overlap car so that it does not have to leave the track. Excessive Divebombing is also not allowed. Divebombing is defined as where an attacking car suddenly takes the inside line of a corner in a braking zone.
  6. Track Boundaries: The track boundaries will follow the In-game penalties. If there are Track-specific exceptions, they will be communicated to the drivers. When exceeding the track boundaries, the respective Driver will get a Warning for exceeding the Track. Exceeding the track boundaries is not allowed and will be penalized with a Drivethrough penalty after exceeding the Track Boundaries excessively. If you finish the race with a pending Drivethrough penalty, you will receive the penalty equivalent to the time it takes to perform a drive through at the specific track.
  7. Race Line: Drivers can protect their position by changing their line once. Excessive weaving and blocking is not allowed. If a Driver needs to re-enter the track, he must be extremely careful, and the Driver is not allowed to affect other Drivers.
  8. Qualifying: In qualifying, it is the Drivers responsibility to find free space on the track when starting a hot lap. A Driver on a hot lap does not have to yield for a faster Driver approaching from behind when the slower Driver is gaining on his personal best Time. It depends on General Sportsmanship to let faster Drivers pass under special circumstances. If a Driver is on an in- or out-lap the Driver must let faster Drivers pass without blocking them. If a faster Driver is on a fast lap approaching a slower Driver, flashing lights is a way of notifying the slower Drivers that they are on a fast lap.
  9. Lapping: When being lapped the Driver must have a predictable trajectory and keep a regular trajectory and speed. Excessive maneuvers such as braking earlier/harder or changing lines to try and facilitate the lapping usually end up in misunderstandings. Drivers are not forced to use their Indicators, but it makes Lapping Situations easier for each affected Driver. The Lapped Driver can use the Indicator to the side where the lapped Driver will stay to let overlapping Driver pass. The Participants need to be aware of their surroundings and yield to a car lapping them by simply not fighting for position. Blue flags will be signaled in game. Ignoring blue flags will lead to a penalty.
  10. Multiclass Lapping: When a faster class car (GT3) is lapping a slower class car (GT4). The slower class should maintain their regular driving line and speed. It is the responsibility of the faster class driver to perform a clean overtake.
  11. Retirement: Drivers are not allowed to press escape during any session to return to the pits if the car is in safe position. Drivers who decide to end any Session while the Session is running must drive to the pits. If the condition of the Driver or Car does not allow to go back to the pits, only then can Escape > Return to Pits be used.
  12. Connection: It the Drivers responsibility to make sure to have a stable internet connection. Gaining an advantage due to a bad connection is not allowed. Incidents caused by lag will be deemed to be the fault of the lagging Driver. Drivers with a repeatedly bad connection can be excluded from the competition. We have no formal region restrictions defined for the championship, but the race server is located in the US-EAST (New York) zone. You will need to be able to connect with a ping below 175.
  13. In-game chat: Drivers using in-game chat during an active session of qualifying and race is not allowed. Live Stewards however will use in-game chat to convey race control messages.
  14. Discord Voice Channel: For this championship, there is no dedicated voice channel that is required to be joined. Drivers are free to use voice chat in other channels/discords for team communication. Attending the Driver’s Briefing is recommended in Driver Briefing Room. It is also recommended to join this channel post-race for any post-race interviews and discussion.
  15. Formation Lap: There will be 1 full formation lap before the race. The Formation Lap is a part of the Race. Starting with the SINGLE FILE ROMATION where Drivers are allowed to warm up their tires and Brakes until it changes into GRIDFORMATION. It is the Drivers responsibility to leave enough space between each other to avoid contact even when the Driver in front starts heavily braking to warm up his brakes. Drivers are not allowed to leave too much space between each other according to the INGAME rules of Assetto Corsa Competizione. In GRIDFORMATION Drivers must leave enough space to the car Infront and keep on driving in a straight line and with a constant speed following each other until the Signal jumps to Green and the Race is started. Assetto Corsa Competzione does ‘ghost’ cars during the formation lap, but these rules should still be respected.

Flag Signals

Yellow Flag: A yellow flag indicates an accident or a dangerous situation on Track. Drivers must be extra careful in a yellow flag situation.

Blue Flag: A blue flag indicates a faster car approaching from behind. The slower Lapped Driver must let the lapping Driver pass safely to avoid a penalty. Ignoring blue flags will result in a penalty. Only exception to this is when a slower class car (GT4) is being lapped by a faster class car (GT3). The slower class should maintain driving line, and the faster class is responsible for a clean overtake.

Green Flag: The start of the race. Please be cautious as mention in the ‘Start Phase‘ of the racing rules

Checkered Flag: The end of the race. Please wait for all drivers to receive the checkered flag before exiting the server. This will help eliminate any discrepancies in result collection by organizers.

Red Flag: End of practice or qualifying or when there is imminent danger to spectators or competitors, signals the suspension of the current session. Also will be used to signal GT4 drivers to return to pits at end of their qualification session.

Incidents

  1. Definition of Incidents: “Incident” means any occurrence or series of occurrences involving one or more Drivers, or any action by any Driver, which is reported to the stewards by another Driver or Drivers which include (but is not limited to):
  • Causing a collision which disadvantages competitors.
  • Forcing a driver off the track.
  • Illegitimately preventing a legitimate overtaking manoeuvre by another driver.
  • Illegitimately impeding another driver during overtaking.
  • Dangerous driving.
  • Using in-game text chat during qualifying or race sessions
  • Lack of respect, foul language or bad attitude towards other drivers, staff, or the spectators
  • Violations of track boundaries.
  • Unsafe track entry

2. Reporting Incidents: Drivers involved in an incident have the right to report it to the Stewards. The form for incident reporting is: Incident Reporting . The form will have the following format:

  • Name of the disadvantaged Driver:
  • Offending driver:
  • Event and race:
  • Lap and corner:
  • Short description of the incident: 
  • Youtube link:

The Youtube link should be a link to an Unlisted Youtube video of the incident. The video should capture both driver’s perspective. A combination of Cockpit cam or Chase cam can be used to give the best perspective of the incident.

Separate incidents must be covered in separate reports. Stewards will not investigate without a report, unless in case of extreme circumstances of misbehavior by a Driver or Drivers. Incident reports must be sent within 2 hours of race finish. Reports sent in after will be ignored.

Any reports that contain disrespectful or discriminatory comments towards the race directors or other competitors in any way will be ignored, and the offender will be irrecoverably excluded from future CSMTC events.

If a Driver or Team repeatedly reports incidents that have not happened, the Driver or Team will be penalized.

Penalties

  1. Introduction to penalties: In cases a Driver gets clearly disadvantaged by an incident , CSMTC uses Time Penalties (but not limited to) to penalize Drivers or Teams such as Time Penalties to the Total Result or Drivethrough Penalties in the Race. Either the Penalties will be added to the Total Race Time after a respective Race or in additional for the next Race the Driver or Team will compete in. Under extreme circumstances the Race Direction has the right to change the type of penalties at any time.

2. Penalty Catalogue:

In cases where a Driver is clearly disadvantaged by an incident the regular penalty for the Driver causing an incident is a 20 second Time Penalty (but not limited to).

In cases where no driver is disadvantaged, but the Driver causing the incident still broke the rules, such as (but not limited to) careless driving, contact with no position loss, track limit infringements with no advantage gained or unintentional contact with small time loss, the penalty may be reduced to a warning or the point penalty may be halved.

In extreme cases, qualification bans, race bans, and expulsion from the championship can be utilized. This is especially the case for repeat offenders.

3. Announcement of Penalties: Penalties will be announced in the championship chat prior to the release of results.

Contacts

Stewards

  • Robert Simmons
  • Barry Hill
  • Damian Hall

Stewards can be contacted at [email protected] , or directly in Discord by tagging @csmtc-stewards

Organizers

  • Damian Yearwood
  • Wilhelm Weirich
  • Oskar Sandberg

Organizers can be contacted at [email protected] , or directly in Discord by tagging @csmtc-committee

Championship Points

Championship points will be awarded as follows to each GT3 and GT4 finisher. Participants must complete the race to be awarded points (DNFs will not be awarded points).

1 Hour Race

Sprint/Feature Race

Each Sprint and each Feature race will be awarded the following points.

2 Hour Endurance Race

1 Hour Race

Sprint/Feature Race

* Note: Daylights Saving Time on March 14th, will result in UTC times increasing by an hour

2 Hour Endurance Race

FINISHED CHAMPIONSHIPS